AI Insights · Timothy · October 2025
Top Cat Games Performance in the Middle East: Q3 2025
Explore the performance trends of the top cat games on a unified platform in the Middle East during Q3 2025, including downloads, revenue, and active users.
In the third quarter of 2025, the performance of cat games on a unified platform in the Middle East showed varied trends, according to data from Sensor Tower.
My Cat – Virtual Pet Games from APPSYOULOVE LTD witnessed a steady increase in weekly revenue, peaking at about $5.8K in early August. Weekly downloads reached their highest at 9.6K in early September. Active users climbed to over 21K by September 1 before experiencing a slight decrease towards the end of the quarter.
The Battle Cats by ponos corporation had a notable rise in revenue, culminating at approximately $5.9K in the last week of September. Downloads remained relatively stable, with a slight peak at 660 in early August. Active users showed minor fluctuations, maintaining around 2.5K throughout most of the quarter.
My Talking Angela 2 from Outfit7 Limited experienced a decline in weekly revenue, starting at $1.3K and dropping to $707 in mid-September. The app saw a peak in downloads at nearly 49K at the beginning of July, while active users decreased from over 410K to about 353K by the end of the quarter.
My Talking Tom Friends, also by Outfit7 Limited, had consistent revenue, with a peak of $986 at the start of the quarter. Downloads decreased over time, starting at 55K and falling to about 19.5K by the end of September. Active users began at over 466K, dropping steadily to around 287K.
Lastly, My Talking Tom 2 saw a rise in downloads, peaking at over 57K in early July. Revenue showed a slight increase, reaching $785 by the end of August. Active users started at over 510K, gradually decreasing to about 366K by the quarter's end.
These insights highlight the diverse performance trends within the top cat games in the Middle East during this period, with further details available through Sensor Tower.